ProfileManager: move some fields to SaveTool.

This commit is contained in:
Guillaume Jacquemin 2021-07-21 20:38:33 +02:00
parent 2a617b3359
commit 241f5b754d
5 changed files with 19 additions and 32 deletions

View File

@ -33,20 +33,10 @@
using namespace Corrade;
ProfileManager::ProfileManager(const std::string& base_path):
_backupsDirectory{Utility::Directory::join(Utility::Directory::path(Utility::Directory::executableLocation()), "backups")}
ProfileManager::ProfileManager(const std::string& save_dir, const std::string& backup_dir):
_saveDirectory{save_dir},
_backupsDirectory{backup_dir}
{
_saveDirectory = Utility::Directory::join(base_path, "Saved/SaveGames");
if(!Utility::Directory::exists(_backupsDirectory)) {
Utility::Directory::mkpath(_backupsDirectory);
}
if(!Utility::Directory::exists(_saveDirectory)) {
_lastError = "Couldn't find the profile directory. Make sure you played enough of the game.";
return;
}
_ready = refreshProfiles();
}
@ -58,14 +48,6 @@ auto ProfileManager::lastError() -> std::string const& {
return _lastError;
}
auto ProfileManager::saveDirectory() -> std::string const& {
return _saveDirectory;
}
auto ProfileManager::backupsDirectory() -> std::string const& {
return _backupsDirectory;
}
auto ProfileManager::profiles() -> std::vector<Profile> const& {
return _profiles;
}

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@ -38,14 +38,11 @@ struct Backup {
class ProfileManager {
public:
ProfileManager(const std::string& base_path);
explicit ProfileManager(const std::string& save_dir, const std::string& backup_dir);
auto ready() const -> bool;
auto lastError() -> std::string const&;
auto saveDirectory() -> std::string const&;
auto backupsDirectory() -> std::string const&;
auto profiles() -> std::vector<Profile> const&;
auto refreshProfiles() -> bool;
@ -61,10 +58,10 @@ class ProfileManager {
private:
bool _ready = false;
std::string _lastError = "";
std::string _lastError;
std::string _saveDirectory;
const std::string _backupsDirectory;
const std::string& _saveDirectory;
const std::string& _backupsDirectory;
std::vector<Profile> _profiles;
std::vector<Backup> _backups;

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@ -87,6 +87,12 @@ SaveTool::SaveTool(const Arguments& arguments):
exit(EXIT_FAILURE);
}
_backupsDir = Utility::Directory::join(Utility::Directory::path(Utility::Directory::executableLocation()), "backups");
if(!Utility::Directory::exists(_backupsDir)) {
Utility::Directory::mkpath(_backupsDir);
}
if(!findGameDataDirectory()) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error initialising the app", _lastError.c_str(), window());
exit(EXIT_FAILURE);
@ -304,7 +310,7 @@ void SaveTool::initialiseManager() {
SDL_zero(event);
event.type = _initEventId;
_profileManager.emplace(_gameDataDir);
_profileManager.emplace(_saveDir, _backupsDir);
if(!_profileManager->ready()) {
event.user.code = ProfileManagerFailure;
SDL_PushEvent(&event);
@ -337,7 +343,7 @@ auto SaveTool::findGameDataDirectory() -> bool {
void SaveTool::initialiseMassManager() {
_currentProfile->refreshValues();
_massManager.emplace(_profileManager->saveDirectory(),
_massManager.emplace(_saveDir,
_currentProfile->steamId(),
_currentProfile->type() == ProfileType::Demo);
@ -346,7 +352,7 @@ void SaveTool::initialiseMassManager() {
void SaveTool::initialiseFileWatcher() {
_fileWatcher.emplace();
_watchIDs[SaveDir] = _fileWatcher->addWatch(_profileManager->saveDirectory(), this, false);
_watchIDs[SaveDir] = _fileWatcher->addWatch(_saveDir, this, false);
_watchIDs[StagingDir] = _fileWatcher->addWatch(_massManager->stagingAreaDirectory(), this, false);
_fileWatcher->watch();
}

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@ -165,6 +165,8 @@ class SaveTool: public Platform::Sdl2Application, public efsw::FileWatchListener
std::string _saveDir;
std::string _screenshotsDir;
std::string _backupsDir;
enum class GameState : UnsignedByte {
Unknown, NotRunning, Running
} _gameState{GameState::Unknown};

View File

@ -46,7 +46,7 @@ void SaveTool::drawMainMenu() {
}
if(ImGui::MenuItem(ICON_FA_FILE_ARCHIVE " Profile backups", nullptr, false, _profileManager != nullptr)) {
openUri(Utility::Directory::toNativeSeparators(_profileManager->backupsDirectory()));
openUri(Utility::Directory::toNativeSeparators(_backupsDir));
}
ImGui::EndMenu();